(It’s also available for PlayStation VR, which I can’t imagine would be much of an improvement, as well as the Oculus Rift if you’re willing to implement some workarounds.) That sounds like a great idea, and id Software has done a lot right here. (The “F” means the same thing as it does in Doom’s infamous BFG weapon.) It uses last year’s Doom as the technological base for a full-on room scale VR experience primarily designed for the HTC Vive. That’s certainly what you get with Doom VFR.
And, as last year saw both the release of actual, honest-to-goodness consumer VR headsets and an unexpectedly brilliant Doom reboot, the time is right for the two to come together. The very first thing we saw from the new wave of VR technology was Doom 3 running on John Carmack’s own prototype Oculus Rift back in 2012, after all.
Doom VFR - Available on HTC Vive, PlayStation VRĪn actual Doom VR game has been a long time coming. Here’s a rundown of what to expect from Doom, Fallout, and Skyrim in virtual reality. It’s impressive that Bethesda has managed to squeeze these massive games onto a headset at all, but the final products leave much to be desired. And, in most regards, they end up as a lesser experience in VR. Each has been tweaked in some way to better suit virtual reality - Doom’s action is less intense, while Skyrim now utilizes motion controls - but they’re still clearly games designed for traditional screens. In practice, though, the games don’t work out quite so well. With a VR headset, you can become fully immersed in the thrilling horror of Doom, the post-apocalyptic wasteland of Fallout, or Skyrim’s picturesque fantasy realm. Whereas many developers and publishers have toyed with the medium, releasing smaller experiments to test the waters, over the last few weeks Bethesda has released three of its biggest games in VR. Bethesda has really gone all-in with virtual reality.